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How To Describe Your Product On Your Landing Page

Think about copywriting as a type of design. The goal of design is to make things usable and delightful, right? Words can jump-start the process. Effective copy explains the point of your product to people who haven’t tried it yet. Clear descriptions and calls to action can prompt readers to purchase your product, download it, set up an account, or [insert desired action here].

Thousands of people make products that they want other people to try. A small but meaningful subset offers something useful, something worth people’s time or money. My guess is that the majority of entrepreneurs who’ve built a useful product get stuck at that stage, because they don’t communicate what it does or how it will solve people’s problems. Product-market fit is meaningless if you can’t convince the market to pay attention!

(Throughout this article I’m going to use “product” as a blanket term for “thing or service that you’re selling or trying to convince people to use”. Fill in your own blank. “Landing page” should also be interpreted expansively — it might be your website, your App Store listing, or even a Google search result.)

Here are the three essential components of a new or unknown company’s landing page:

  1. Concrete explanation of what your product or service is. Don’t be afraid to be literal.
  2. Value proposition, AKA why potential users should be interested.
  3. Call to action, ideally a form that can be filled out without navigating to another page.

That’s all you need! Hopefully every one of these three things is visible without having to scroll down. Put your short copy on top and push any longer copy below. Go ahead and write the longer copy if you think it’ll be helpful, but make sure it doesn’t supersede the crucial message on top. People should be able to look at your website for ten seconds and understand:

  1. What your product is and how they would interact with it.
  2. Why they might want to do so. What’s the benefit?
  3. The next action they should take if they want to go forward.

In fact, setting up an effective landing page is a lot like designing a billboard. Mattermark does a great job:

screenshot of mattermark.com on 3/21/2016
“Join over 500 companies using Mattermark to discover high quality leads, prioritize prospects, and better track their customers. Get started today.” Plus, obvious search bar is obvious. The only thing I’d change is putting a suggestion in there, e.g. “Start your search with [example term]…” Screenshot taken 3/21/2016.
Unfortunately, not everyone is executing as well as Mattermark. Many novice startups try to emulate the landing pages of highly successful companies — to a fault. Copying the winners seems like a common-sense move, but it misses the key difference between what a giant like Google and Facebook needs to communicate versus what an obscure startup needs to communicate.

Google.com can be a search engine with no onboarding because its use and purpose is common knowledge. Similarly, Facebook.com doesn’t need to explain its social network because most of their website visitors arrive with at least a rudimentary understanding of “friending” and the News Feed. Facebook could skip straight to the value proposition, although their logged-out landing page is actually pretty concrete:

screenshot of Facebook.com on 3/21/2016
Facebook’s landing page is nearly perfect, except for the emphasis on search, which I object to on dual grounds. Facebook’s search is garbage and it’s beside the point — their core value proposition is about connecting with people you know. Screenshot taken 3/21/2016.

I also want to give an example of someone who is doing it wrong, in my estimation: Refind, a service for saving links. I already pointed this out on Twitter, and to the company’s credit, their founder was very open to criticism. I’m not trying to pick on Refind, but their landing page is a great demonstration of damaging vagueness. Before I explain what the Refind service does, here’s their landing page:

screenshot of refind.com's landing page on 3/21/2015
“Discover the web. Refind is a community of founders, hackers, and designers who collect and share the best links on the web.” Screenshot taken 3/21/2016.

From their blurb, I can gather this: Refind is a link-related service and they’re targeting people who work in tech. But I have no idea what the product actually does! “Link-related” is a huge space. My first guess was “Reddit meets Instapaper” — nope, totally wrong. If you’re pitching people on a product, this is a bad reaction to get. Website visitors should not be making wild guesses about what your product is. Communicating that should be your top priority. Here’s how I would rewrite Refind’s blurb:

Use our browser extension to save valuable links, and we’ll insert them into your relevant Google searches later. Join a community of founders, hackers, [and so on].

Below that, a cleaned-up screenshot of what a Refind link looks like when pre-populated into Google results. For example, you could save the article that you’re reading right now and tag it “copywriting”, “product description”, etc. If you searched adjacent terms in the future, Refind would offer you this link again.

That’s it. The concepts are fairly simple. I’ll reiterate the list of top priorities for a new entrant’s landing page:

  1. Concrete explanation of what your product or service is. Don’t be afraid to be literal.
  2. Value proposition, AKA why potential users should be interested.
  3. Call to action, ideally a form that can be filled out without navigating to another page.

My thesis here is that website visitors who don’t understand what you’re offering are far less likely to pull the trigger. Thus the emphasis on specificity, and connecting all the dots for people right away. Make it easy for them to make a decision. Again, this is how copywriting can be thought of as a type of design — it guides the user toward your desired mindset and shows them what they should do.


If you found this post helpful, the next step is to invest in your value proposition with Product Communication Basics :)

Middlemen Are Crucial: Open-Source Software & Economic Growth

Disclaimer: I’m open to disagreement that is expressed respectfully. If you have an argument against my interpretation, please share it. (Of course, I can’t guarantee that I’ll agree with your critique.)


I want to elaborate on a conversation about the economics of code from Hacker News. User wrong_variable said:

“Programmers get no respect — and its our own fault.
The computing industry is directly responsible for 1/3 of global GDP in 2016.
Its time that this is reflected in our paycheck.”

Leaving aside the assertion that programmers aren’t paid well, I responded:

“Keep in mind that code is not useful or economically impactful without business and community management surrounding it.”

User overgard chimed in:

“I think that’s demonstrably untrue — open source and free software has had a massive economic and cultural impact with precious little of that originating from the involvement of business people or community leaders. (For instance, the GNU project or the linux kernel — not to mention how many commercial products must use zlib). Business support almost always comes after the value has been created.”

I disagree. There are two threads here that I want to tease out:

  1. Writing and testing code on the scale of a project like Linux or Ruby requires a community. Some people in the community, even if they are adept programmers, will be needed to support the project in other ways.
  2. Once a program / framework / whatever is ready, it can’t promote economic growth unless it’s deployed by a business. In other words, software for its own sake is economically pointless. (By the same principle, outside of the open-source world, managers, salespeople, and marketers exist for a reason.)

People who make things tend to underestimate the importance of middlemen. I mean “middlemen” broadly — anyone in between production and consumption. In this case, programmers are production and regular end-users are consumption. However, before any product can be consumed, you need distribution.

Photo by Florian Pircher.
Photo by Florian Pircher.

Prior to the internet, distribution was limited by physical location and thus geographically specific. Particular companies controlled particular regions; they maintained relationships with individual stores. On the internet this dynamic is fundamentally different because the cost of distribution is negligible. Digital goods are effectively free to replicate, meaning there is no marginal cost. (Ben Thompson’s “Aggregation Theory” describes the consequences: value comes from being the layer that users interact with, which compels suppliers or advertisers to use your platform.)

When it comes to software, distribution is simple but difficult. It consists of two crucial functions:

  1. Making people aware of the software’s existence.
  2. Convincing them to use it by providing a compelling value proposition.

For the most part, those things don’t happen spontaneously. You need evangelists (as much as I hate that word). And those evangelists need incentives. The creators and proponents of open-source software are usually not paid directly for their labor (there are exceptions) but they are rewarded with social capital that can be leveraged into professional remuneration. You need people to write documentation and blog posts, organize / host meetups, and generally nurture the project’s ecosystem. This is the “community” part of the “business and community management” that I cited as being vital.

Even more saliently, free and open-source software projects only have an economic impact when businesses exploit comparative advantage by using them. For example, Super Body Fuel’s online store was made with WooCommerce, which sits on top of WordPress. The owners didn’t have to hire a developer to build a site for them. Using PayPal [1] as their payment processor also lowered the up-front cost and hassle.

Because of this, businesses like Super Body Fuel need less capital to get started. The owners can spend more time focusing on factors that differentiate their business (in SBF’s case, formulating a healthier and less expensive competitor to Soylent). In terms of investment and payoff, growing their business is a higher-return activity than setting it up in the first place. Efficiency increases, which result from technological innovation, are the only impetus of non-zero-sum economic activity. In a word, growth.

Of course, none of this could happen if the Super Body Fuel owners didn’t know about WordPress and WooCommerce, or if they didn’t have access to the intermediary tools necessarily to deploy them. Some amount of information seeps around without anyone making an effort, but awareness and resources that will reach thousands of people almost always require intentional promotion. Thus, coding is not enough to propel the open-source world. Other types of labor are needed to keep attracting more contributors and users.


[1] Like every large software company, PayPal both uses and develops OSS. For example: OpenStack and Linux.

Blacklisting Kotaku: Also Not About Ethics in Gaming Journalism

Bethesda Game Studio

Stephen Totilo, the editor-in-chief of video-game blog Kotaku, just published a piece alleging that Kotaku has been ill-treated by two very large video-game studios:

For the past two years, Kotaku has been blacklisted by Bethesda, the publisher of the Fallout and Elder Scrolls series. For the past year, we have also been, to a lesser degree, ostracized by Ubisoft, publisher of Assassin’s Creed, Far Cry and more.

In those periods of time, the PR and marketing wings of those two gaming giants have chosen to act as if Kotaku doesn’t exist. They’ve cut off our access to their games and creators, omitted us from their widespread mailings of early review copies and, most galling, ignored all of our requests for comment on any news stories.

I used the word “alleging” not because I don’t believe that Kotaku has been stonewalled, but because I disagree that the companies are doing anything wrong. Yes, it would be annoying — even infuriating — to be cut off, and I support Kotaku’s right to publicize the issue. But I object to Totilo’s implicit attitude of entitlement. And I disagree with everyone who thinks that Bethesda and Ubisoft are behaving unethically. That position depends on the idea that journalists deserve access, that they have some inherent right to interviews, review copies, and answered emails. They don’t.

Glenn Fleishman taking a shot at GamerGate -- admittedly funny -- but also demonstrating the attitude I find totally wrongheaded.
Glenn Fleishman taking a shot at GamerGate, which is funny but also demonstrates the attitude that I find totally wrongheaded.

Totilo asserts:

Too many big game publishers cling to an irrational expectation of secrecy and are rankled when the press shows them how unrealistic they’re being. There will always be a clash between independent reporters and those seek to control information, but many of these companies appear to believe that it is actually possible in 2015 for hundreds of people to work dozens of months on a video game and for no information about the project to seep out. They appear to believe that the general public will not find out about these games until their marketing plans say it’s time. They operate with the assumption that the press will not upend these plans, and should the press defy their assumption, they bring down the hammer. […] Millions of people still read our stories about them. The companies just leave themselves a little more out of the equation.

True, it’s silly to expect to be able to keep information totally under wraps in the Internet Age. But with respect to Bethesda and Ubisoft “bring[ing] down the hammer” and absconding as much as possible — yes, that is their intent! They think it’s a wise business decision — whether that’s true is irrelevant to my point. The whole point of PR and marketing divisions is to propagate the perspective you want and quash the one you don’t. A method of quashing is limiting access. It would make no sense for Bethesda and Ubisoft to throw the doors open to Kotaku and welcome all scrutiny.

For the better part of two years, two of the biggest video game publishers in the world have done their damnedest to make it as difficult as possible for Kotaku to cover their games. They have done so in apparent retaliation for the fact that we did our jobs as reporters and as critics. We told the truth about their games, sometimes in ways that disrupted a marketing plan, other times in ways that shone an unflattering light on their products and company practices. Both publishers’ actions demonstrate contempt for us and, by extension, the whole of the gaming press. They would hamper independent reporting in pursuit of a status quo in which video game journalists are little more than malleable, servile arms of a corporate sales apparatus. It is a state of affairs that we reject.

Totilo and Kotaku’s staff are free to reject this “state of affairs”, but Bethesda and Ubisoft are also free to ignore them. Crucially, Bethesda and Ubisoft are not violating any obligation or doing anything wrong. They never made a promise to renege on. The companies are acting to further their own plans, which have nothing to do with disseminating information to an ad-viewing gamer public (which is Kotaku’s goal). Are they being immature? Maybe — that’s a different argument. Is the tactic counter-effective, as Totilo seems to think? Also a separate discussion — but it’s definitely not evil. It’s just corporate.

Note: I wrote this quickly so I’m probably going to fix typos and wording later.

Just Your Typical Startup Acquisition Announcement

Today, for the first time, I encountered Creative Commons content on Medium: an article called “Startup Acquisition Announcement” by Petter Palander. Here’s the license summary. I decided to take advantage of this open-source opportunity and post a revised version of Palander’s article on my website, which is what you’re looking at now!


“We’re super excited that we’ve been acquired by [large company]  — rest assured, nothing will happen to the app you love!” How many times have I seen a note along these lines?

For example, here is the Sunrise founders’ letter to their users, posted on the day their app was acquired by Microsoft:

To our friends and Sunrise users:

Today, we’re excited to announce that Sunrise is joining Microsoft. For Sunrise, this is just the beginning.

Sunrise started two years ago with a simple idea that by combining beautiful design and great engineering, we could reimagine your calendar.

Sunrise will remain free and available for iPhone, iPad, Mac, Android and Desktop  — we’re not going anywhere.

And here are the acquisition notes from Microsoft:

Already downloaded by millions of users, the Sunrise app will remain in market and free after the acquisition.

Well. Wow. Nothing will happen. The app is not going anywhere! It will remain free! Amazing — and, of course, total bullshit.

Portrait of a sunrise by Susanne Nilsson.
Portrait of a sunrise by Susanne Nilsson.

Yesterday Microsoft announced that Sunrise will merge into Outlook. It took about eight months.

The Sunrise team is now officially a part of the broader Outlook product team […] All of this means Outlook will eventually replace the current Sunrise app. We will leave Sunrise in market until its features are fully integrated into Outlook.

Can anyone say “aquihire”? The Sunrise founders wrote a follow-up note:

Now here comes the sad news. As the entire team is completely focused on the Outlook for iOS and Android apps, we won’t be updating the Sunrise apps anymore.

Oops. Eight months between “Nothing will happen!” and “Forget we said that!” Are you surprised?

Unfortunately, this how most acquired startups behave. I get it: you don’t want to piss off the users who made it possible for you to be bought in the first place. Maybe the founders should have considered beforehand that one business model for startups  —  or at least one possible outcome  —  is to be acquired. Which is fine! Just don’t fool the users into believing nothing will change.

The founders, the buying company, and industry experts all know that business as usual won’t be the status quo for long. But most of a startup’s users don’t know that. They believe the company blog posts and keep on using the app based on how much they love it, as well as the founders’ reassuring statements. Until one day in the future when it just doesn’t work anymore.

Screenshot of Sunrise's website.
Screenshot of Sunrise’s website.

I loved, and still love, Sunrise. It’s by far the best mobile calendar app I’ve ever used. And I’m sure the team will do the best job they can to get the highlights of Sunrise into Outlook. But that’s not the point. What angers me is that users are deceived. Can we please just stop this bullshit and be honest to our users about what will happen post-acquisition?

Thanks to Aron Solomon and @bestham for the lightning-speed editing help.

Keep Talking Pay (In California & Elsewhere)

Are you afraid to talk about your salary? Serious question. Imagine telling the person who sits next to you at work how much you make. Comparing your stock options and benefits packages. Does the idea of that conversation make you nervous?

Women pressers on strike for higher wages. Best sign: "We have been Santa Claus long enough." Photo via the Kheel Center.
Women pressers on strike for higher wages. Best sign: “We have been Santa Claus long enough.” Photo via the Kheel Center.

American culture stigmatizes open discussions of compensation, in the workplace as well as social settings. This harms laborers. Just look at Erica Baker’s experiment with salary transparency at Google. The company’s reaction was almost certainly illegal, but the only repercussion was moderately bad press. On the other hand, the employees who were discouraged from evaluating whether their salaries were equitable will be impacted for decades, if not for the rest of their careers. (I recommend Kara Swisher’s interview of Baker.)

“The fact is, companies are doing everything they can to increase their bottom line, and as such, they are actively trying to pay you as little as possible, with the understanding that if they underpay you too much, they will lose talent.” — Lauren Voswinkel in Model View Culture

People get uncomfortable when you choose to disclose the actual number of your salary. Those who share are judged as rude or feckless. I believe this is because salary disparities reveal unspoken power disparities — employees who get paid more are generally quite market-competitive, often because they have scarce skills. That means they have more power — they’re more valuable to the company in a very literal way, and they have more professional options outside of the organization. Having their place in the hierarchy revealed can make people squirm.

I have broadly decided to be transparent about my pay and financial situation because I don’t believe in keeping secrets for their own sake. Because having access to more information gives people more power, and redistributing information helps to redistribute power. I don’t believe that anyone is obligated to reveal these personal details if they don’t want to, but I do want to, and the information is mine to disclose.

Here’s an example of how salary-sharing can be useful: If you know that coworkers with comparable duties are being paid more (or less), you can go to your boss to find out why. You have more evidentiary material should you decide to advocate for changes, whether personal or systemic. It is illegal for employers to discourage this — either explicitly or implicitly. They often do it anyway because the consequence is a slap on the wrist.

Salary Negotiations: Illustration by Mike Kline
Illustration by Mike Kline.

Nevertheless, section 232 of the California Labor Code dictates:

“No employer may do any of the following:
(a) Require, as a condition of employment, that an employee refrain from disclosing the amount of his or her wages.
(b) Require an employee to sign a waiver or other document that purports to deny the employee the right to disclose the amount of his or her wages.
(c) Discharge, formally discipline, or otherwise discriminate against an employee who discloses the amount of his or her wages.”

Like most labor rights, these can’t be waived by signing a contract or an NDA. (Similarly, you can’t forgo overtime if you’re a non-exempt employee.) The National Labor Relations Act extends anti-pay-secrecy rights federally [PDF] to all non-supervisory employees who wish to discuss compensation information with their colleagues.

This is an essential labor protection, whether or not you want to unionize. The fact that management so often opposes pay transparency demonstrates that it gives employees an advantage — otherwise, why would bosses bother trying to squash those conversations? Cultural arguments fall flat; I have friends who definitely make more money than me, and it’s not an obstacle.

Disclosing your salary to others outside of the company is less clear-cut. David Peyerwold holds in Advising California Employers and Employees: 2015 Update that voluntarily disclosed salaries do not constitute trade secrets:

Is salary a trade secret?

And the First Amendment Coalition seems to concur (unsurprisingly). However, a white paper [PDF] by lawyers Douglas Exeter and Valerie Park asserts:

“A company’s secret information about its ‘pricing, profit margins, costs of production, pricing concessions, promotional discounts, advertising allowances, volume rebates, marketing concessions, payment terms and rebate incentives … has independent economic value because [it] would be valuable to a competitor to set prices which meet or undercut’ their own.”1

Is this legit? Since I’m not a lawyer, I’m not sure. The Digital Media Law Project provides resources regarding what constitutes a trade secret in California and general claims of trade-secret misappropriation. Nolo also has an overview of trade secrets in California. Your mileage may vary…

Further reading for those who are interested: articles on NPR and The Atlantic.

"Somebody talked!" Poster by Canada's Wartime Information Board circa 1940s. Image via the Toronto Public Library.
“Somebody talked!” Poster by Canada’s Wartime Information Board circa 1940s. Image via the Toronto Public Library.

1 Page 14 of the PDF. In the quote I pulled, Exeter and Park are citing Whyte v. Schlage Lock Co., 101 Cal.App.4th 1443, 1455 (2002). The white paper is distributed and copyrighted circa 2003 by Farella Braun + Martel LLP and Vaughan & Fleming LLP. Douglas Exeter is associated with the former firm and Valerie Park with the latter.

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